Wednesday, September 22, 2010

Starcraft II Patch 1.1

So the first patch for Starcraft II has finally arrived and i had big expectations for it.
Blizzard said it would have been a "balance patch" but really, the only balance-related changes are these:

Balance Changes
  • PROTOSS
    • Zealot
      • Build time increased from 33 to 38.
      • Warp Gate cooldown increased from 23 to 28.
  • TERRAN
    • Battlecruiser
      • Ground damage decreased from 10 to 8.
    • Bunker
      • Build time increased from 30 to 35.
    • Reaper
      • Build time increased from 40 to 45.
    • Siege Tank
      • Siege mode damage changed from 50 to 35 (+15 armored).
      • Upgrade damage changed from +5 to +3 (+2 armored).
  • ZERG
    • Ultralisk
      • Ram ability removed. Ultralisk will now use normal attack against buildings.
      • Damage decreased from 15 (+25 armored) to 15 (+20 armored).
  • Maps
    • Desert Oasis
      • Destructible Rocks have been added to make natural expansions easier to protect.
      • Center Xel'Naga Tower area has been narrowed.
I was expecting a major revamp of the zergs but all we got is a little nerf to the Ultralisks which are very powerful indeed but also hardly ever used due to being too long to reasearch.
The only other change i 100% agree with is the siege tanks nerf.

So i am pretty much disappointed about this patch which seems nearly useless to me, the main issue in just one: When fighting against a Zerg opponent Protoss and Terrans can just mass units and go with a frontal attack to the Zerg's main base. As a zerg you can have an army of comparable dimension (population-wise) formed by Roaches and Hydralisks, flank them with Zerglings and ambush them with burrowed Banelings but you'll be defeated if you don't have an army at least the double of your enemy's one, and the double won't be enough if it is an MMM (Marauders, Marines and Medivacs) which can stimpack its way to your base killing your units before they can even attack.

One thing i find ridicolous is zergs don't have units that cost only 1 population aside from Zerglings. The zerg race is also referred to as "The Swarm" and they are supposed to...swarm, to have huge armyes, to always outnumber the enemy, to be focussed on quantity more than on quality but it is impossible now having expensive units all with 2+ population cost.

Well, i guess this ends my rant against this patch, i trust Blizzard will set things right with time but i just hope it won't get too much :<

30 comments:

  1. do what u want couse a pirate is free!You're a Pirate!!
    cool!suppin bro :)
    check both my blogs are interesting! ;)

    ReplyDelete
  2. awsome game! love it! supportin...

    ReplyDelete
  3. Would have thought they would have done a lot more with this patch. The game has been out long enough for enough proper feedback.

    ReplyDelete
  4. sup dude. thanks for supporting my blog.

    here to return the favor.

    also, following you.

    ReplyDelete
  5. Blizzard balancing something? LOL

    ReplyDelete
  6. So, did everything get nerfed? Was really hoping for a Zerg buff as well.

    ReplyDelete
  7. Yeah, basicaly they just nerfed everything :/

    ReplyDelete
  8. Hey, there'll probably be later patches. The game just came out, like, what? A month ago?

    ReplyDelete
  9. did they ever fix that overheating graphics card issue?

    ReplyDelete
  10. Hiya! I keep reading about this Starcraft and keep thinking I'm gonna get it...

    and never do :(

    ReplyDelete
  11. meh yeah. I hope they will release soon a new patch

    ReplyDelete
  12. Whaaa? I am mad at Blizzard now, and I haven't even picked up Starcraft 2...

    ReplyDelete
  13. Ok so they've done some patching...nice...

    ReplyDelete
  14. Great blog, man!

    Hope you`ll check out mine as well.

    ReplyDelete